Anchor
A persistent Web3 game about identity, agreements and reputation. The world keeps going while you are offline.

The brief
Can trust between strangers be built without a central party? Anchor tests the idea as a game: every player has a permanent on-chain identity, agreements between players require an ETH stake and are logged forever, and whoever keeps their agreements builds a reputation that unlocks new opportunities.
How it was built
Two contracts in Solidity, Identity and Agreements, tested with Foundry. A NestJS backend simulates the world and generates missions continuously, with Prisma for storage. The client is a Next.js app with wagmi for wallet and signing. Everything starts locally with one script against Anvil.
What was built
- Identity and agreement contracts
- Reputation engine and world simulation
- API for agreements, missions and reputation
- Client with wallet connection
- Docker Compose for the full stack
Where it stands
Concept with a working prototype, open source on GitHub.
Time to build something worth visiting.
Describe the project and get a straight answer on scope, timeline and price.
Or email directly at hello@goatrikworks.com

